head to head
Emily is AwayvsGhostwire: Tokyo - Prelude: The Corrupted Casefile
Emily is Away leans Variance (Light / Casual); Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans Optimization (Light / Casual).
Emily is AwayGhostwire: Tokyo - Prelude: The Corrupted Casefile
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 3
Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans harder on optimization: Minor choice-tracking, mostly linear
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

