head to head
Emily is AwayvsMoirai
Emily is Away leans Variance (Light / Casual); Moirai leans Variance (Pure Chaos).
Emily is AwayMoirai
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
Moirai leans harder on variance: The twist rests entirely on hidden information about prior players
Optimization2 vs 1
Emily is Away leans harder on optimization: Branch mapping reveals the fixed ending logic
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

