head to head
Emily is AwayvsMuv-Luv
Emily is Away leans Variance (Light / Casual); Muv-Luv leans Optimization (Light / Casual).
Emily is AwayMuv-Luv
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Emily is Away leans harder on variance: Outcomes hidden on first playthrough
Optimization2 vs 3
Muv-Luv leans harder on optimization: Completing Muv-Luv and Unlimited to unlock Alternative is a light routing puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

