head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A kinetic visual novel that tests nothing beyond willingness to read.
Emily is Away leans Variance (Light / Casual); Nekopara Vol. 3 leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Typing gibberish renders to dialogue automatically
Nekopara Vol. 3
Clicking through text has no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Emily is fully scripted
Nekopara Vol. 3
No opponent of any kind
Emily is Away leans a little harder on variance, though the gap is small.
Emily is Away
Outcomes hidden on first playthrough
Nekopara Vol. 3
The story is fixed; nothing hidden but unread pages
Emily is Away leans a little harder on optimization, though the gap is small.
Emily is Away
Branch mapping reveals the fixed ending logic
Nekopara Vol. 3
Nearly kinetic novel - no meaningful choices to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.