head to head
Emily is AwayvsPeople Playground
Emily is Away leans Variance (Light / Casual); People Playground leans Optimization (Light / Casual).
Emily is AwayPeople Playground
Axis by axis
Execution0 vs 1
People Playground leans harder on execution: Dragging ragdolls has no performance ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 3
People Playground leans harder on optimization: Learning item interactions is the only depth on offer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

