head to head
Emily is AwayvsPou
Emily is Away leans Variance (Light / Casual); Pou leans Optimization (Light / Casual).
Emily is AwayPou
Axis by axis
Execution0 vs 1
Pou leans harder on execution: Tapping to feed and clean takes no skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Emily is Away leans harder on variance: Outcomes hidden on first playthrough
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

