head to head
Emily is AwayvsSilent Hill: Ascension
Emily is Away leans Variance (Light / Casual); Silent Hill: Ascension leans Variance (Light / Casual).
Emily is AwaySilent Hill: Ascension
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
Silent Hill: Ascension leans harder on reads: Mass audience votes barely allow individual prediction
Variance2 vs 3
Silent Hill: Ascension leans harder on variance: Story branches are hidden until the crowd decides
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

