head to head
Emily is AwayvsTsukihime: A Piece of Blue Glass Moon
Emily is Away leans Variance (Light / Casual); Tsukihime: A Piece of Blue Glass Moon leans Variance (Light / Casual).
Emily is AwayTsukihime: A Piece of Blue Glass Moon
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Tsukihime: A Piece of Blue Glass Moon leans harder on variance: Branch outcomes are hidden until choices are made
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

