head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A painterly hidden-object game testing visual scanning patience.
Emily is Away leans Variance (Light / Casual); Under Leaves leans Variance (Light / Casual).
Under Leaves leans a little harder on execution, though the gap is small.
Emily is Away
Typing gibberish renders to dialogue automatically
Under Leaves
Tapping spotted objects requires nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Emily is fully scripted
Under Leaves
No opponent exists
Under Leaves leans a little harder on variance, though the gap is small.
Emily is Away
Outcomes hidden on first playthrough
Under Leaves
Object locations are hidden until found - that is the game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Branch mapping reveals the fixed ending logic
Under Leaves
Systematic scanning is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.