head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A wordless cinematic mystery told through first-person scenes and hard cuts.
Emily is Away leans Variance (Light / Casual); Virginia leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Typing gibberish renders to dialogue automatically
Virginia
Walk and click, nothing more
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Emily is fully scripted
Virginia
No opposition exists
Emily is Away leans a little harder on variance, though the gap is small.
Emily is Away
Outcomes hidden on first playthrough
Virginia
Story beats are fixed, only interpretation varies
Emily is Away leans a little harder on optimization, though the gap is small.
Emily is Away
Branch mapping reveals the fixed ending logic
Virginia
Nothing to solve, only to experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.