head to head
Emily is AwayvsVRChat
Emily is Away leans Variance (Light / Casual); VRChat leans Reads (Light / Casual).
Emily is AwayVRChat
Axis by axis
Execution0 vs 1
VRChat leans harder on execution: Socialising and exploring demand no mechanical skill
Reads0 vs 3
VRChat leans harder on reads: Reading other humans socially, not competitively
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 1
Emily is Away leans harder on optimization: Branch mapping reveals the fixed ending logic
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

