head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Ancient China city builder about elegant housing-block logistics.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.
Emperor: Rise of the Middle Kingdom leans Optimization (Pure Optimization); Forager leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Pausable city placement, no pressure
Forager
Click-and-walk inputs, no dexterity ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
No adaptive opposition
Forager
No opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Invasions and events on known schedules
Forager
Minor drop randomness, quickly irrelevant
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Walker logistics and feng shui block planning
Forager
Pure economy loop: automate, expand, compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.