head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Ancient China city builder about elegant housing-block logistics.

Optimization · Pure Optimization
A dense layered puzzle game demanding methodical inventory and dialogue optimization across four islands.
Emperor: Rise of the Middle Kingdom leans Optimization (Pure Optimization); Monkey Island 2: LeChuck's Revenge leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Pausable city placement, no pressure
Monkey Island 2: LeChuck's Revenge
Interface is point-and-click; no timing or precision required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
No adaptive opposition
Monkey Island 2: LeChuck's Revenge
All puzzles are scripted; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Invasions and events on known schedules
Monkey Island 2: LeChuck's Revenge
Some item locations are initially hidden but deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Emperor: Rise of the Middle Kingdom
Walker logistics and feng shui block planning
Monkey Island 2: LeChuck's Revenge
Multi-step puzzle chains reward systematic item and dialogue mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Emperor: Rise of the Middle Kingdom →
full breakdown
Monkey Island 2: LeChuck's Revenge →