head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Mind & Math
A sloppy RTS still testing build orders and economy ahead of micro.

Optimization · Mind & Math
A siege-war MMORPG defined by clan politics, PvP reads under castle warfare, and deep class optimisation.
Empire Earth III leans Optimization (Mind & Math); Lineage 2 leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth III
Macro speed matters though far less than in tighter RTS peers
Lineage 2
Auto-attack systems limit individual twitch expression
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth III
Human opponents' timing attacks must be scouted and predicted
Lineage 2
Castle sieges and clan PvP demand reading opponent strategies
Lineage 2 leans a little harder on variance, though the gap is small.
Empire Earth III
Map starts and AI behaviour hold mild unknowns
Lineage 2
Drop rates and spoil variance are historically brutal
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth III
Epoch timing and economy builds dominate outcomes
Lineage 2
Class synergies and party compositions for sieges are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.