head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.

Optimization · Mind & Math
An economy-scaling war of build orders, scouting and multi-planet attention.
Empire Earth leans Optimization (Mind & Math); Planetary Annihilation leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
Planetary Annihilation
Multi-planet macro demands relentless APM and attention splitting
Empire Earth leans a little harder on reads, though the gap is small.
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
Planetary Annihilation
Scouting and out-guessing a human's expansion plan matters constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
Planetary Annihilation
Procedural systems and fog hide early information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
Planetary Annihilation
Economy scaling and build orders dominate - near-solvable openings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.