head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.

Optimization · Pure Optimization
Resource-grid RTS where metal extractor priority and factory efficiency form the decisive optimization layer.
Empire Earth leans Optimization (Mind & Math); Total Annihilation leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
Total Annihilation
Constructor routing and unit grouping require consistent multitasking
Empire Earth leans a little harder on reads, though the gap is small.
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
Total Annihilation
Opponent expansion patterns must be scouted and predicted
Empire Earth leans a little harder on variance, though the gap is small.
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
Total Annihilation
Map metal spots are fixed; very little RNG in unit behavior
Total Annihilation leans a little harder on optimization, though the gap is small.
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
Total Annihilation
Metal extractor priority and factory queuing are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.