head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A metroidvania testing boss-pattern execution and ability-loadout planning.

Execution · Practiced Mastery
The series' action peak, with flashy drive forms and superbosses that built a lasting challenge-run community.
Ender Magnolia: Bloom in the Mist leans Execution (Practiced Mastery); Kingdom Hearts II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
Boss dodge timing and aerial control gate progress
Kingdom Hearts II
Revenge values and Data fights demand precise play
Kingdom Hearts II leans a little harder on reads, though the gap is small.
Ender Magnolia: Bloom in the Mist
Bosses cycle scripted attack patterns
Kingdom Hearts II
Even superbosses run scripted, mappable patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
The map is fixed, just unexplored at first
Kingdom Hearts II
Fully visible action systems
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
Ability loadouts, upgrades and route knowledge shape the run
Kingdom Hearts II
Forms, abilities, and boss study reward labbing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.