head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A metroidvania testing boss-pattern execution and ability-loadout planning.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.
Ender Magnolia: Bloom in the Mist leans Execution (Practiced Mastery); My Friend Pedro leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
Boss dodge timing and aerial control gate progress
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
Bosses cycle scripted attack patterns
My Friend Pedro
Enemies are static placements
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
The map is fixed, just unexplored at first
My Friend Pedro
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ender Magnolia: Bloom in the Mist
Ability loadouts, upgrades and route knowledge shape the run
My Friend Pedro
Score-chasing optimal routes and trick chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.