head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
Legendary turn-based strategy of castle economies, hero armies, and tile-perfect logistics.
Endless Legend leans Optimization (Pure Optimization); Heroes of Might and Magic III leans Optimization (Pure Optimization).
Endless Legend leans a little harder on execution, though the gap is small.
Endless Legend
turn-based
Heroes of Might and Magic III
Turn-based; zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
scripted AI, limited MP
Heroes of Might and Magic III
Human multiplayer adds bluffing; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Heroes of Might and Magic III
Map fog, creature banks, and morale rolls
Heroes of Might and Magic III leans a little harder on optimization, though the gap is small.
Endless Legend
faction-specific yield optimization
Heroes of Might and Magic III
Hero chains, build orders, and combat math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.