head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
3D revival of the classic turn-based strategy formula with deep faction skill trees.
Endless Legend leans Optimization (Pure Optimization); Heroes of Might and Magic V leans Optimization (Pure Optimization).
Endless Legend leans a little harder on execution, though the gap is small.
Endless Legend
turn-based
Heroes of Might and Magic V
No dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
scripted AI, limited MP
Heroes of Might and Magic V
Only human opponents adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Heroes of Might and Magic V
Fog of war, skill rolls, and morale
Heroes of Might and Magic V leans a little harder on optimization, though the gap is small.
Endless Legend
faction-specific yield optimization
Heroes of Might and Magic V
Faction build orders and initiative math dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.