head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Endless Legend leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
turn-based
Might & Magic: Heroes VI
no real-time physical skill needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
scripted AI, limited MP
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Might & Magic: Heroes VI
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
faction-specific yield optimization
Might & Magic: Heroes VI
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.