head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
Optimizing Wielder builds and resource networks to project force in PvP or solo campaigns.
Endless Legend leans Optimization (Pure Optimization); Songs of Conquest leans Optimization (Pure Optimization).
Songs of Conquest leans a little harder on execution, though the gap is small.
Endless Legend
turn-based
Songs of Conquest
Turn-based throughout; no timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
scripted AI, limited MP
Songs of Conquest
Human PvP multiplayer creates opponent prediction pressure
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Songs of Conquest
Resource tile placement and battle spell procs add variance
Songs of Conquest leans a little harder on optimization, though the gap is small.
Endless Legend
faction-specific yield optimization
Songs of Conquest
Wielder skill trees, unit stacking, and map control routing are the optimization core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.