head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
A turn-based tactics game of dice-driven squad combat in cramped corridors.
Endless Legend leans Optimization (Pure Optimization); Space Hulk: Tactics leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
turn-based
Space Hulk: Tactics
Turn-based, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
scripted AI, limited MP
Space Hulk: Tactics
Multiplayer involves some reading of human commanders
Space Hulk: Tactics leans a little harder on variance, though the gap is small.
Endless Legend
quest and tech rolls
Space Hulk: Tactics
Dice rolls and card draws inject combat randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
faction-specific yield optimization
Space Hulk: Tactics
Positioning, action economy and card play decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.