head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
An esports management sim testing draft composition and synergy optimization.
Endless Legend leans Optimization (Pure Optimization); Teamfight Manager leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
turn-based
Teamfight Manager
No twitch input; you only manage, not play
Teamfight Manager leans a little harder on reads, though the gap is small.
Endless Legend
scripted AI, limited MP
Teamfight Manager
Pick/ban against opponent tendencies adds light prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Teamfight Manager
Match outcomes and meta shifts carry randomness
Teamfight Manager leans a little harder on optimization, though the gap is small.
Endless Legend
faction-specific yield optimization
Teamfight Manager
Drafting comps and player synergy is the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.