head to head
Enemy Territory: Quake WarsvsOverwatch
Enemy Territory: Quake Wars leans Execution (Competitive PvP); Overwatch leans Execution (Grand Arena).
Enemy Territory: Quake WarsOverwatch
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 7
Overwatch leans harder on reads: Ult tracking, flanks, and baiting human teams
Variance3 vs 2
Enemy Territory: Quake Wars leans harder on variance: Hidden enemy positions across large maps
Optimization5 vs 6
Overwatch leans harder on optimization: Team comps, ult economy, and positioning theory
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

