head to head
Enemy Territory: Quake WarsvsSquad
Enemy Territory: Quake Wars leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Enemy Territory: Quake WarsSquad
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 7
Squad leans harder on reads: Squad tactics versus humans demand prediction
Variance3 vs 2
Enemy Territory: Quake Wars leans harder on variance: Hidden enemy positions across large maps
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

