head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Enigma of Fear leans Optimization (Systems & Chaos); Minecraft Dungeons leans Optimization (Practiced Mastery).
Minecraft Dungeons leans a little harder on execution, though the gap is small.
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Monsters follow scripted paranormal rules
Minecraft Dungeons
Enemies are scripted hordes
Enigma of Fear leans a little harder on variance, though the gap is small.
Enigma of Fear
The mystery's hidden clues drive the investigation
Minecraft Dungeons
Random loot and enchantment rolls drive power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Cross-referencing evidence converges to deducible answers
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.