head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.

Optimization · Pure Optimization
The foggy psychological horror landmark where dread, puzzles, and exploration outweigh combat skill.
Enigma of Fear leans Optimization (Systems & Chaos); Silent Hill leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
Silent Hill
Combat is deliberately clumsy and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Monsters follow scripted paranormal rules
Silent Hill
Monsters follow fixed behaviors
Enigma of Fear leans a little harder on variance, though the gap is small.
Enigma of Fear
The mystery's hidden clues drive the investigation
Silent Hill
First-run fog hides layout and puzzle information
Silent Hill leans a little harder on optimization, though the gap is small.
Enigma of Fear
Cross-referencing evidence converges to deducible answers
Silent Hill
Routes, puzzles, and endings fully converge on replay
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.