head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Enigma of Fear leans Optimization (Systems & Chaos); Starbound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
Starbound
Light platforming and combat, generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Monsters follow scripted paranormal rules
Starbound
Procedural NPCs follow simple fixed behaviours
Enigma of Fear leans a little harder on variance, though the gap is small.
Enigma of Fear
The mystery's hidden clues drive the investigation
Starbound
Procedural planets and loot keep early exploration unknown
Starbound leans a little harder on optimization, though the gap is small.
Enigma of Fear
Cross-referencing evidence converges to deducible answers
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.