head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Enigma of Fear leans Optimization (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
State of Decay leans a little harder on execution, though the gap is small.
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Monsters follow scripted paranormal rules
State of Decay
Zombies swarm by simple rules, never adapting
Enigma of Fear leans a little harder on variance, though the gap is small.
Enigma of Fear
The mystery's hidden clues drive the investigation
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Enigma of Fear
Cross-referencing evidence converges to deducible answers
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.