head to head
Enigmatis: The Ghosts of Maple CreekvsEvil
Enigmatis: The Ghosts of Maple Creek leans Variance (Systems & Chaos); Evil leans Variance (Systems & Chaos).
Enigmatis: The Ghosts of Maple CreekEvil
Axis by axis
Execution1 vs 2
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 3
Enigmatis: The Ghosts of Maple Creek leans harder on optimization: Puzzles have single solutions; replay value converges fast
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

