head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.

Execution · Practiced Mastery
Bullet-hell dodging fed by a solvable gun-crafting system across random rooms.
Enter the Gungeon leans Execution (Practiced Mastery); Mothergunship leans Execution (Practiced Mastery).
Enter the Gungeon leans a little harder on execution, though the gap is small.
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Mothergunship
Dodging bullet-hell rooms while jumping demands real twitch skill
Enter the Gungeon leans a little harder on reads, though the gap is small.
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Mothergunship
Robots follow fixed firing scripts with no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Gungeon
Gun and item drops heavily randomized.
Mothergunship
Randomised rooms and shop offers shape every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
Mothergunship
Gun-crafting combinations are a solvable engineering puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.