head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Movie tie-in action game following Niobe and Ghost through bullet-time brawls and chases.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Enter the Matrix leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Golden Axe leans a little harder on execution, though the gap is small.
Enter the Matrix
Bullet-time gunplay and kung-fu combos
Golden Axe
Spacing, throws, and mount control under arcade pressure
Golden Axe leans a little harder on reads, though the gap is small.
Enter the Matrix
Agents and SWAT run fixed scripts
Golden Axe
Enemies are scripted; only co-op adds human texture
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Matrix
Encounter placement unknown first run
Golden Axe
Enemy mixes vary little between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Matrix
Focus meter management and learned level layouts
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.