head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Variance · Light / Casual
A sci-fi mystery visual novel where survivors trapped in an underwater park unravel a layered truth.
Erica leans Variance (Light / Casual); Ever 17: The Out of Infinity leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Touch gestures with no skill ceiling
Ever 17: The Out of Infinity
Reading only, no inputs of skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Ever 17: The Out of Infinity
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Branch outcomes hidden on first viewing
Ever 17: The Out of Infinity
Hidden narrative truth and locked routes drive first-run mystery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Mapping choice branches across replays
Ever 17: The Out of Infinity
Flag and route ordering to unlock the true ending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.