head to head
EricavsFour Last Things
Erica leans Variance (Light / Casual); Four Last Things leans Optimization (Systems & Chaos).
EricaFour Last Things
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Erica leans harder on variance: Branch outcomes hidden on first viewing
Optimization3 vs 4
Four Last Things leans harder on optimization: Light inventory puzzles are the only solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

