head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Variance · Light / Casual
A prequel narrative adventure following Chloe Price, with persuasion replacing time powers.
Erica leans Variance (Light / Casual); Life is Strange: Before the Storm leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Touch gestures with no skill ceiling
Life is Strange: Before the Storm
Pure dialogue and walking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Life is Strange: Before the Storm
No adaptive opposition
Erica leans a little harder on variance, though the gap is small.
Erica
Branch outcomes hidden on first viewing
Life is Strange: Before the Storm
Choice outcomes hidden on first playthrough
Erica leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Life is Strange: Before the Storm
Backtalk challenges have learnable correct lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.