head to head
EricavsLuto
Erica leans Variance (Light / Casual); Luto leans Variance (Systems & Chaos).
EricaLuto
Axis by axis
Execution0 vs 1
Luto leans harder on execution: Walking and observing; no motor challenge
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Luto leans harder on variance: Looping house tricks stay hidden until triggered
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

