head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Variance · Light / Casual
A brief branching story experienced rather than tested.
Erica leans Variance (Light / Casual); Missed Messages. leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Touch gestures with no skill ceiling
Missed Messages.
Clicking through scenes takes no skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Missed Messages.
Branches are authored, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Branch outcomes hidden on first viewing
Missed Messages.
Endings are hidden until each path is tried
Erica leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Missed Messages.
Finding all endings is a short checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.