head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Optimization · Systems & Chaos
A gentle hidden-object hunt through painted insect scenes with light puzzles.
Erica leans Variance (Light / Casual); Morphopolis leans Optimization (Systems & Chaos).
Morphopolis leans a little harder on execution, though the gap is small.
Erica
Touch gestures with no skill ceiling
Morphopolis
Clicking painted scenes needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Morphopolis
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Branch outcomes hidden on first viewing
Morphopolis
Hidden objects are scripted-but-unknown until spotted
Morphopolis leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Morphopolis
Simple puzzle chains have single fixed answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.