head to head
EricavsMorphopolis
Erica leans Variance (Light / Casual); Morphopolis leans Optimization (Systems & Chaos).
EricaMorphopolis
Axis by axis
Execution0 vs 1
Morphopolis leans harder on execution: Clicking painted scenes needs no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization3 vs 4
Morphopolis leans harder on optimization: Simple puzzle chains have single fixed answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

