head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Optimization · Systems & Chaos
A narrative investigation set in a 16th-century Bavarian abbey.
Erica leans Variance (Light / Casual); Pentiment leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Touch gestures with no skill ceiling
Pentiment
Point-and-click, no dexterity demand.
Pentiment leans a little harder on reads, though the gap is small.
Erica
No opponent
Pentiment
NPCs react to choices but scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Branch outcomes hidden on first viewing
Pentiment
Hidden evidence and outcomes vary by playthrough.
Pentiment leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Pentiment
Dialogue and time budgeting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.