head to head
EricavsPhantasmagoria
Erica leans Variance (Light / Casual); Phantasmagoria leans Optimization (Systems & Chaos).
EricaPhantasmagoria
Axis by axis
Execution0 vs 1
Phantasmagoria leans harder on execution: Point-and-click with rare timed scenes
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization3 vs 4
Phantasmagoria leans harder on optimization: Linear puzzle chains with single solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

