head to head
EricavsSlay the Princess
Erica leans Variance (Light / Casual); Slay the Princess leans Variance (Systems & Chaos).
EricaSlay the Princess
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 2
Slay the Princess leans harder on reads: Princess reacts to choices but scripted.
Variance3 vs 4
Slay the Princess leans harder on variance: Branching routes reveal hidden paths.
Optimization3 vs 4
Slay the Princess leans harder on optimization: Choice routing maps the branching tree.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

