head to head
EricavsWhen the Past Was Around
Erica leans Variance (Light / Casual); When the Past Was Around leans Variance (Systems & Chaos).
EricaWhen the Past Was Around
Axis by axis
Execution0 vs 1
When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 5
When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded
Optimization3 vs 4
When the Past Was Around leans harder on optimization: Solutions are fixed; once seen the game is solved
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

