head to head

Erica cover artvsWhen the Past Was Around cover art

EricavsWhen the Past Was Around

Erica leans Variance (Light / Casual); When the Past Was Around leans Variance (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10
EricaWhen the Past Was Around

Axis by axis

Execution0 vs 1

When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 5

When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded

Optimization3 vs 4

When the Past Was Around leans harder on optimization: Solutions are fixed; once seen the game is solved

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Erica

full breakdown

When the Past Was Around