head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Optimization · Systems & Chaos
A wordless surreal exploration game about wandering a sleeping girl's dreamscapes.
Erica leans Variance (Light / Casual); Yume Nikki leans Optimization (Systems & Chaos).
Yume Nikki leans a little harder on execution, though the gap is small.
Erica
Touch gestures with no skill ceiling
Yume Nikki
Just walking, no challenge on inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Yume Nikki
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Branch outcomes hidden on first viewing
Yume Nikki
Random events and obscure unknown triggers
Yume Nikki leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Yume Nikki
Mapping the dream worlds to find 24 effects
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.