head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Narrative stealth puzzles solved by planning routes through scripted patrols.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.
Eriksholm: The Stolen Dream leans Optimization (Pure Optimization); Greedfall leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Timing patrol gaps needs only modest dexterity
Greedfall
Lock-on action combat, modest demand
Greedfall leans a little harder on reads, though the gap is small.
Eriksholm: The Stolen Dream
Guards run fixed vision cones and routes
Greedfall
Scripted enemy patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Each scene is fully readable before acting
Greedfall
Loot and check rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Solving multi-character stealth routes is the whole game
Greedfall
Faction routing, builds, crafting central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.