head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Narrative stealth puzzles solved by planning routes through scripted patrols.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.
Eriksholm: The Stolen Dream leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Timing patrol gaps needs only modest dexterity
Neighbours from Hell
Timing pranks between patrol windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Guards run fixed vision cones and routes
Neighbours from Hell
The neighbour loops a fixed routine
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Each scene is fully readable before acting
Neighbours from Hell
Routine unknown on first attempt, then converges
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Solving multi-character stealth routes is the whole game
Neighbours from Hell
Sequencing pranks for maximum combo rating
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.