head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Narrative stealth puzzles solved by planning routes through scripted patrols.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Eriksholm: The Stolen Dream leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Timing patrol gaps needs only modest dexterity
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Guards run fixed vision cones and routes
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Each scene is fully readable before acting
Planet Coaster
Guest mood noise is low and quickly mappable
Planet Coaster leans a little harder on optimization, though the gap is small.
Eriksholm: The Stolen Dream
Solving multi-character stealth routes is the whole game
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.