head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Narrative stealth puzzles solved by planning routes through scripted patrols.

Optimization · Pure Optimization
A watercolor tactical RPG mixing turn-based command with real-time aiming.
Eriksholm: The Stolen Dream leans Optimization (Pure Optimization); Valkyria Chronicles leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Timing patrol gaps needs only modest dexterity
Valkyria Chronicles
Manual third-person aiming inside turns helps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eriksholm: The Stolen Dream
Guards run fixed vision cones and routes
Valkyria Chronicles
Enemy AI is scripted and exploitable
Valkyria Chronicles leans a little harder on variance, though the gap is small.
Eriksholm: The Stolen Dream
Each scene is fully readable before acting
Valkyria Chronicles
Accuracy rolls and interception fire add noise
Valkyria Chronicles leans a little harder on optimization, though the gap is small.
Eriksholm: The Stolen Dream
Solving multi-character stealth routes is the whole game
Valkyria Chronicles
Unit positioning, class use, and turn routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.