head to head
Eriksholm: The Stolen DreamvsWorld of Goo
Eriksholm: The Stolen Dream leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
Eriksholm: The Stolen DreamWorld of Goo
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Eriksholm: The Stolen Dream leans harder on variance: Each scene is fully readable before acting
Optimization7 vs 8
World of Goo leans harder on optimization: Tower structure and goo economy are solvable per level
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

