head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A janky stealth-survival detour that tests patience more than skill.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Escape Dead Island leans Execution (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Stealth takedowns and clumsy melee ask modest timing
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Zombies follow simple aggro scripts
Just Cause 2
Enemy AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Unreliable-narrator twists hide story, not mechanics
Just Cause 2
Sandbox chaos varies moment to moment
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Route and resource choices barely resist solving
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.